Catching Made Simple
A structured path for turning a catcher into the clear number one on their team. Other sports have levels. Gymnastics, swim, karate. Catching never did, so we built one.
Three sessions, about thirty minutes each. Pick any three days that fit around games and school.
Our goal is that you pass Level 1.1 within ten days of enrolling. Most catchers who engage get there in about eight.
Rookie to Commander, five rungs each. You move up when the movement is clean, not when the calendar says so.
How you pass
Everything in the program is this one cycle, repeated. Run it three times a week and the levels take care of themselves.
Mini missions are the return throw: coaching comes back, you go again, and the blue arrow only fires when the standard is met. Watch the ball take one full lap before it stamps.
Where you are going
Six belts, five rungs each, plus a specialty set. A ten year old and a sixteen year old can be on the same belt, because skill is not age.
Five white stripes for the rungs you clear, one blue stripe for the specialty plays that unlock after them. Open the full ladder →
The guides
Each one answers a question at the moment it comes up. Read them in this order and nothing else in your library is confusing.
Signed on your onboarding call
The four values and the promise in three directions: what the catcher owes, what the parent owes, and what we owe you.
Read it →
Your first ten days
Five things need to happen before you graduate Level 1.1. In order, and none of them take long.
Start here →
Every week after that
The loop, the three sessions, and what to do with everything else in your library.
See the rhythm →
Whenever you want the map
All six belts, every rung, and exactly what it takes to graduate each one.
Open the ladder →
If you only ever do the level work, you are doing this right. Three sessions a week, three videos, and the loop above. Everything else in the library exists to support that, not to compete with it.